Devlog Week5 - Hugo Escobar
So things happened! And I did this;
-> Cannon. Yep, That's it. Big cannon. It fires. (New enemy type)
-> Shop and game economy! Player can now carry gold with him that can use to buy items in the new shop.
-> The shop has it own menu.
-> IA finally fixed. Before the enemies tend to get stuck in walls since there attack animations would change and make them hit a wall and get stuck. Fixed.
-> Stamina mechanics. Ye... no more infinity dash to glory... sorry :3
-> Armor mechanic improvement. Now the armor of a player reduces damage in a log way. Not linear. New items were making a player heal from hits...
-> Particles! Healing will now generate smoother particles.
-> Blood, more particles when you get hit!
-> The other nation has its on basic enemies with their on theme colors!
Get Caledonia: World Divided
Caledonia: World Divided
The World is Divided and you choose who to fight for!
Status | In development |
Authors | PACA, ayltonsilva, DefinitelyNotPabloEscobar |
Genre | Adventure, Role Playing |
Tags | 2D, GameMaker, Magic, Meaningful Choices, Perma Death, Pixel Art, Singleplayer, Swords, Top Down Adventure |
Languages | English |
More posts
- Devlog Week 7 - Hugo EscobarJun 23, 2023
- Devlog Week 7 - AyltonJun 23, 2023
- Devlog Week 7 - BrunoJun 23, 2023
- Devlog Week6 - Hugo EscobarJun 18, 2023
- Devlog Week 6 - AyltonJun 18, 2023
- Devlog Week 6 - BrunoJun 16, 2023
- Devlog Week 5 - AyltonJun 09, 2023
- Devlog Week 5 - BrunoJun 09, 2023
- Devlog Week4 - Hugo EscobarJun 04, 2023
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