Devlog Week5 - Hugo Escobar


So things happened! And I did this;

-> Cannon. Yep, That's it. Big cannon. It fires. (New enemy type)

-> Shop and game economy! Player can now carry gold with him that can use to buy items in the new shop.

-> The shop has it own menu.

-> IA finally fixed. Before the enemies tend to get stuck in walls since there attack animations would change and make them hit a wall and get stuck. Fixed.

-> Stamina mechanics. Ye... no more infinity dash to glory... sorry :3

-> Armor mechanic improvement. Now the armor of a player reduces damage in a log way. Not linear. New items were making a player heal from hits...

-> Particles! Healing will now generate smoother particles.

-> Blood,  more particles when you get hit!

-> The other nation has its on basic enemies with their on theme colors!

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