Caledonia: World Divided
A downloadable game for Windows
A game where you are born to CHOOSE who do you want to fight for!
The world of Caledonia has been divided by a war between Noia and Cambria for centuries and our hero Khai had the fortune of being born in a usually calm village in the middle of the desert, that even though has been a place for both nations to try to take over, nowadays none of the parties really cares about taking over the village or aligning with either side of the conflict.
Khai on the other hand wants to know more about this conflict and end the war for once as waiting for it to end is waiting for the village to be torn again some time in the future. With that he will be taken on many missions and adventures, make various choices which will make it learn more about his own world and the motifs of these two nations at war.
You will choose who to fight for and which nation should win this war!
This game is being developed as part of the Game Developement Methodology course at Instituto Superior Técnico in Lisbon, Portugal.
The developers of this game are: Aylton "ayltonsilva" Silva, Bruno "PACA" Brandão and Hugo "DefinitelyNotPabloEscobar" Escobar!
Status | In development |
Platforms | Windows |
Authors | PACA, ayltonsilva, DefinitelyNotPabloEscobar |
Genre | Adventure, Role Playing |
Made with | Adobe Photoshop, Aseprite, GameMaker |
Tags | 2D, GameMaker, Magic, Meaningful Choices, Perma Death, Pixel Art, Singleplayer, Swords, Top Down Adventure |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Install instructions
1. Having GameMaker installed run the .yyz file.
2. The .yyz file will create a folder with the game.
3. In that folder you can run the .yyp executable. It will open gamemaker.
4a. To run the game directly you can press the play button on top, or F5. It will run on browser this way which is not th preferred way.
4b. To run the game to the best of its capabilities, press the target on the top right of gamemaker and change where it says platform to "Test" and run the game by pressing the play button on top, or F5.
Development log
- Devlog Week 7 - Hugo EscobarJun 23, 2023
- Devlog Week 7 - AyltonJun 23, 2023
- Devlog Week 7 - BrunoJun 23, 2023
- Devlog Week6 - Hugo EscobarJun 18, 2023
- Devlog Week 6 - AyltonJun 18, 2023
- Devlog Week 6 - BrunoJun 16, 2023
- Devlog Week5 - Hugo EscobarJun 11, 2023
- Devlog Week 5 - AyltonJun 09, 2023
Comments
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The menu is pretty cool, although I would have some kind of fading instead of a black screen in the pause menu, for to player to be able to still see his character while paused. This might not be the final version for sure, but you still have a bug when killing enemies. After killing them, we can still hit their life :)
Other than this it is a nice RPG game, keep up the good work!
This week I've created an itch account, talked with the writing students about what we wanted to do for this game and started defining the core experience and first tweet of the game to build the design document!