Devlog Week4 - Hugo Escobar
Caledonia: World Divided » Devlog
Another week has past! Lets resume what I have done for the game:
- We had a play testing this week were our team gather input from our colleges.
- With this input we upgraded game mechanics, for example improved hitbox's, projectiles get blocked by walls, the combo does different damage depending on the phase.
- IA improvements. The enemy IA will now be able to find a path to the player using path finding algorithms.
- Inventory complete! Player can now have items one it, move them, equip them, see their stats! All the UI is also complete.
- Other small life improvement updates.
Get Caledonia: World Divided
Caledonia: World Divided
The World is Divided and you choose who to fight for!
Status | In development |
Authors | PACA, ayltonsilva, DefinitelyNotPabloEscobar |
Genre | Adventure, Role Playing |
Tags | 2D, GameMaker, Magic, Meaningful Choices, Perma Death, Pixel Art, Singleplayer, Swords, Top Down Adventure |
Languages | English |
More posts
- Devlog Week 7 - Hugo EscobarJun 23, 2023
- Devlog Week 7 - AyltonJun 23, 2023
- Devlog Week 7 - BrunoJun 23, 2023
- Devlog Week6 - Hugo EscobarJun 18, 2023
- Devlog Week 6 - AyltonJun 18, 2023
- Devlog Week 6 - BrunoJun 16, 2023
- Devlog Week5 - Hugo EscobarJun 11, 2023
- Devlog Week 5 - AyltonJun 09, 2023
- Devlog Week 5 - BrunoJun 09, 2023
Leave a comment
Log in with itch.io to leave a comment.